Game 3 I ended up against a buddy of mine Nick Rose. We had been joking before and during the event how awesome it would be for our funny lists to make it to the finals together. So we were a little bummed to be playing round 3 instead. Nick was running a sentinels of Terra CAD with Flesh Tearers special detachment. Lysander, Mephiston, Librarian, Command squad with melta in pod, 3 Centurians with grav in pod, 10 scouts in pod, 28 outflanking scouts.
We played Relic. Hammer and anvil deployment.
Nick won the roll and chose to go first. Deployed his two lascannon teams, thunderfire cannon. Outflanked a bunch of scouts and had some in drop pods along with his drop cents with mephiston and command squad with lysander and the librarian. I deployed loads of spore mines.
Turn one nick drops Lysander on the relic and picks it up. Scouts drop into terrain. Some shooting at spore mines occurs but minimal.
Mephiston and all most of the scouts show up this turn. Mephiston and the cents kill 2 mawlocs... with a little help from the scouts on one. Lysander and company drop the relic and charge 10" to smash the third mawloc... well thats not good.
One more lictor comes in this turn... lands on relic picks it up, moves it behind itself and then drops it 1" away and runs. Flyrants fly up and shoot stuff... not the right stuff either, do one wound to a centurian. Kill 5 scouts, kill one devastator, just really wishy washy choices after losing all the mawlocs. Lictor on the board assaults and kills the other 5 scouts from the drop pod.
Nicks other scouts come on deep in my zone to get linebreaker. Cents move up, cast prescience, cast perfect timing... kill 2 flyrants. Lysander and company try to start slogging back twards relic.
Its turn 5 and the relic is about 15" away from anything in his army. Lysander and company move forward and then roll a 10 again to charge reaching and killing a lictor and spreading out around relic... cant block me out as I already had another lictor within 3" of it and he cant pick it up in the assault phase. Cents kill another lictor.
Sooo... if the game will end this turn I can win. Im going to be able to tie maelstrom this turn and tie relic. I move a lictor and run to get linebreaker. If my flrant can kill his scouts, or I can make a 9" charge with rippers, or 1 of 2 10" charges with each of my tyrant guard than I can take away linebreaker from him. Then I would win 2-1(firstblood and linebreaker to warlord). But the scouts live and none of my charges make it... straight tie if it ends now... but it doesnt.
We roll up malestroms for turn 6 and both mine are easy and both his are not possible so I win maelstrom. He gets the relic however and so wins 6 (relic(4), warlord, linebreaker) to 5 (malestrom(3), first blood, linebreaker).
Was a great game. Centurions with perfect timing do horrible horrible things to tyranids. Also was done in with some poor decisions and over aggressiveness. I should have tried to keep the mawlocs off the board until the centurions arrived. I also should have flown away with the flyrants after things went bad to keep them alive and kicking for the endgame. Could have probably blown Lysander and company off the relic late if all 3 were alive.
But all said and done getting 5 in a loss was a best case scenario for losing a game. Meant I still had a chance heading into day 2.