So game 5 is against Eric and his White Scars with Champions of Fenris Allies.
Beautiful bikes and wolves for as far as the eye can see.
5 bike Squads - 3 grav, 2 melta
2 Storm Talons
2 Wolf Guard Battle Leaders on Thunderwolves
2 Iron Priests on Thunderwolves
2 Solo Servitors
Our mission for round 3 was scouring. We both elected to score points at the end of the game. Eric won the dice off and forced me to go first.
I deployed both Flyrants out of theoretical ranges of his army, including their scout moves. I also deployed a mawloc further back and all my spore mines. After Eric deployed I also infiltrated 2 LIctors, one in the cusp of that L shaped terrain in the middle, and one in a hidden cubby in the top right ruin.
Eric deployed all his bikes in little groups, each had a wolf character with it. Scout bikers, servitors and storm talons were in regular reserves.
Some things happened in a another turn here... I dropped a mawloc on combat and killed a bunch of more bikes but the iron priest passed his 6++, and then the mawloc mishap died. End of the game here is really blurry as we were up against the clock and playing through lunch.
We only got to play one more turn after this and had to rush to do it... was not pleased. Some assaults hapen and Sloppy moving around by both of us and end up splitting objectives down the middle. He has first blood, I have marked for death(got to pick one of his units as a secondary), both have linebreaker. He was playing the kill points secondary so we totaled them, I counted 7 and figure I had lost, he counted 8, so we re counted a few more times, ended up with 8 each. So tied all the way down. So we had to total victory points. I ended up scoring 830 off him and he had 810 off me... so I win and advance.
Was frustrated not being able to finish this game, had to make a bunch of choices at the end of the game to score objectives because there wasnt enough time. But basically I think the weight of the game got to both players and caused bad choices. He spent lots of time maxing movement and placing so mawlocs wouldnt hit lots of guys, and I played into that and didnt drop in after him basically... I feel that if either of us had been more aggressive we could have won the game instead of backing into it. I usually pride myself on pushing the action with aggressive strong moves, but from turn 2 on I felt I made some very weak plays, and it was extremely close to costing me the game.
I was also reminded some days later that spore mines dont give up victory points for being destroyed... and thats 7th edition VP, so basically kill points, and first blood. So if I had remembered that day of we would not have even had to go to tie breakers, but thank goodness I didnt lose or I would have really been upset about forgetting the good side of their weird rules. They also dont score or deny objectives which I did play all weekend, so to constantly forget their beneficial side while playing their penalties could have sucked.